Field Experience

Radio-rithmetic @ Guitar Center

Students in the Radio-rithmetic class have been pursuing the guiding question, how do you organize the rhythm of beats?. In this course, students will dive into the subjective realm of music, using math and science to enlighten them as they investigate the concepts of rhythm and pitch. As a part of the External Investigation, students visited Guitar Center to answer the guiding question, what instruments make up the rhythm?. At Guitar Center, students sampled instruments from around the world to bring the concept of rhythm to life.

Why?

The purpose of this Field Experience is to connect the Internal Investigation, the study of basic rhythm to the real world. The External Investigation looks at what kinds of instruments both physical and digital are out there, and what kind of cultures use them and for what reasons.

How?

Before the Field Experience, students researched various percussion instruments, from drums and cymbals to a myriad of instruments from around the world. At Guitar Center, students will talk with an employee about the instruments, what makes one better or worse than another, how they are used, and what kinds of sounds they produce.

Field Experience

Game Changers @ Cat & Mouse Games

Students in the Game Changers class have been pursuing the guiding question, what is the thought process behind playing a game?. In this course, students have taken on the role of a game player and designer. They are getting a behind-the-scenes look at tabletop games, investigating how they are played and how they are created. As a part of their investigation, students have been studying strategy, probability, and game mechanics. On this Field Experience, students visited Cat and Mouse Games in the West Loop to learn how to play Settlers of Catan from the resident expert.

Why?

The purpose of this Field Experience is to investigate the guiding question, how are games played and critiqued?. Students will visit the local game shop, Cat and Mouse Games to learn about information, access, and knowledge.

How?

Students will compare a specialty game shop to a big box store, learn to play Settlers of Catan, and speak to a board game expert about their experiences as a gamer.

Field Experience

Location Scouting in the South Loop

Students in the Ollywood class have been pursuing the guiding question, what makes a movie a movie?.  In this course, students have taken on the role of a film critic and are learning to evaluate films based on 3 stages of production: pre-production, production, and post-production. As a part of their investigation of pre-production, students have been learning about the role and creativity involved in scouting locations for film settings. On this Field Experience, students explored the different landscapes of the South Loop and captured photos to visualize the story they want to tell.

Why?

The purpose of this Field Experience is to investigate the guiding question, what is the role of a location scout?. Students will familiarize themselves with the role of the location scout as one part of the pre-production process in the making of a film. Students will also create a short storyboard demonstrating their understanding of the responsibilities of the scout.

How?

Students will walk through the South Loop, exiting the Roosevelt red line stop and witnessing locations including: Grant Park, Museum Campus, Northerly Island, Prairie District. Students are responsible for photographing six locations to use as settings for their chosen story in order to place those photographs within a storyboard.

Photo Gallery

Learners Become Teachers

Students took on the role of teachers during this Fall Term Final Presentation as they walked guests through the lessons they learned. Our students practice and hone their teaching skills every day in and out of the classroom, so we were proud to see our learners own their knowledge and teach with confidence. Students taught our guests about the scarcity of water, asked them to deliver a sentencing in court, challenged them to calculate the value of risk-taking, and immersed them in a visceral simulation of a CTA ride. Our students truly demonstrated the effectiveness of immersive and project-based learning.

Photo Gallery

Designing with Empathy

The Juniors in the Design & Engineering class continued to explore empathy through design. In the second unit of this STEAM course,  students pursued the guiding question, how do wheels make the world spin?. For their final Action Project, students were assigned a client with specific needs for whom they must design a bike. Equipped with knowledge about simple machines and experience in prototyping, students set out to create scaled bicycle models for their client.